Ches 18, 1372 DR
The beast turns from its feast and leaps at the party, a flurry of teeth and claws. Tictok recognizes it as a Beast of Malar, an extraplanar shapechanging creature known to tirelessly hunt prey. During the fight, the Beast’s powerful jaws clamp down on the Valas’ leg. It is at this time that it becomes obvious that the creature heals extraordinarily fast, and that they may be in over their heads.
Desperate, as the cleric falls unconcsious from blood loss, Gardain calls on the power of Tempus to smite the Beast. This proves very effective, and the beast, now both surprised and afraid, changes shape to that of a large bat in an attempt to flee, but is brought down before it can, its body dissipating into nothingness.
The body turns out to be the druid Dravin. The cave is a dead end and the Malar-worshipping Kazok is nowhere to be seen. He did leave before taking his valuables with him, as they find a sack of treasure buried under some rocks in the cave. They gather the bodies of both Dravin and Shella and leave the cave, intending to bring the back to Berlingford before hunting down Kazok.
However, as they leave the cave, a man emerges from the trees, his face showing both disbelief and rage. He screams manically that they should be dead and tells them he will finish them himself. He summons storm clouds that sends a lightning bolt into the midst of the party, as a panther jumps out from soem bushes to attack the group.. Frazzled but still standing, they assail the druid and his pet, killing both. Xanos takes the druid’s weapon, a magical scimitar, and names it Shella in memory of the dead acolyte of Silvanus.
They once again come across Felinal, Dravin’s awakened wolf, who asks them the leave the body of his master with him, thanking them for recovering the body and avenging his death. Back in Berlingford, they explain to the village’s blacksmith leader what happened. They rewarded with the title to the land around the abandoned cabin being used by Remus and his goons. They properly bury and give rites to the body of Shella and many in the village attend. The fear of the villagers turns to a more somber mood, and no one really feels like continuing the festivities of the spring celebration. But Gardain suggests an archery contest, offering a valuable ivory statuette as a prize to the winner. This picks up the spirit of the village and 12 of the villages face off against the the party and each other for the prize. The winner is a hunstman named Tannon. Impressed with his prowess with the bow, Gardain offers Tannon a job watching over the cabin for the party while they aren’t there, and the hunter agrees.
Having solved both the mystery of who attacked Gardain’s merchant train and who was casuign problems with Berlingford, the party decides to return to Citadel Fellbar to find out what the wizard, Fromden Granitepeak, has discovered about the mysterious drow box.