Tales from the Silver Marches
The Lady of Mysteries, the Mother of All Magic
Symbol: Circle of seven blue-white stars with red mist flowing from the center
Alignment: Neutral good
Portfolio: Magic, spells, the Weave
Mystra (miss-trah) is a busy and devoted deity. She provides and tends to the Weave, the conduit that allows mortal spellcasters and users of magic to safely access the raw force that is magic. Essentially, Mystra is the Weave. As the goddess of magic, she is also the deity of the possibilities that magic can bring about, making her one of the most powerful beings involved with Toril. Although she is good and has the ability to prevent the creation of new spells and magic items that her philosophy opposes, she rarely exerts this ability unless the creation could threaten the Weave or the balance of magic in general.
Mystra’s church preserves magical lore in secret and hidden places so that magic would continue and flourish in the future even if the dominant races of Faerun were to fall. Its members also search out those skilled in magic or who havc the potential to use it. Her clerics are encouraged to explore magical theory and create new spells and magic items. Sites dedicated to the goddess are enhanced by the Weave to allow any spell cast by her clerics while in one of those sites to act as being cast at one level higher. Mystra honors the commitments that some members of her clergy made to the previous goddess of magic (who was lawful neutral). They have not been forced to leave the clergy due to alignment differences.
Clerics of Mystra pick one time of day or night to consistently pray for spells. They celebrate the 15th day of Marpenoth, the anniversary of the ascension of the current Mystra from her mortal form, but otherwise have few calendar-related rituals, focusing more on a personal style of worship.
History/Relationships: Mystra was once a mortal wizard named Midnight. She assumed the fallen Mystra’s portfolio and divinity during the Time of Troubles. Her allies are the deities of knowledge, Mystra’s customary advisor (Azuth), Selune (creator of the deity Mystryl, later called Mystra), and Kelemvor, whom she knew as a man when she was a mortal.
Dogma: Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips its actua! performance. Magic is Art, the Gift of the Lady, and those who wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.